Aleksandr Detushev
Lead Game Designer | 6+ years | MMORPG, Live Ops, Systems Design, Economy & Progression
Podgorica, Montenegro  ·  Open to relocation
+382-68-541-158 · Sashadetush@gmail.com

Profile

Lead Game Designer with 6+ years of experience on Warspear Online, a live-service 2D MMORPG with 5M+ downloads, 20+ playable classes, and deep progression systems.

Specializing in systems design, Live Ops, and long-term player engagement, with focus on class design, combat balance, progression loops, guild systems, and economy-driven design.

Currently leading a team of 3 designers, owning system design and feature direction while remaining hands-on with encounter design and implementation.

Designed and evolved interconnected systems where progression, economy, and balance directly impact retention, monetization, and long-term player trust. Improved design department workflows, cross-team handoffs, documentation standards, and internal editors/tools to make live content and system implementation faster and clearer.

Work Experience
Lead Game Designer
Aigrind — Warspear Online
2022 – Present
  • Lead and mentor a team of 3 game designers, coordinating work across Live Ops updates, feature ownership, and cross-team delivery.
  • Drive feature development from concept to release, translating high-level goals into implementation-ready systems and prioritizing within live production constraints.
  • Own class balance across a 20-class roster, competitive guild raids, the talent system, non-combat guild progression, and seasonal content delivery.
  • Collaborate cross-functionally with engineering, art, UI/UX, and product to align design vision with technical and production realities.
  • Improved internal workflows through structured reviews, clearer documentation standards, and more efficient cross-team handoffs.
  • Improved internal editors and design tooling with clearer data flows, validation, and implementation-ready content structures.
  • Deliver regular balance updates in a live economy where changes directly impact player investment, retention, and monetization, requiring careful trust management.
  • Remain hands-on with systems design, encounter design, gameplay logic, and documentation alongside leadership responsibilities.
Senior Game Designer
Aigrind — Warspear Online
2019 – 2022
  • Designed and balanced 4 new playable classes (Templar, Chieftain, Beastmaster, Reaper) for a live MMORPG with a 20-class roster, owning class identity, skill kits, gameplay roles, and long-term balance.
  • Defined distinct design goals for each class, expanding gameplay variety and player segments: faction control, new weapon demand, onboarding-friendly gameplay, and transformation-based mechanics with custom UI.
  • Created new itemization demand through class-specific gear paths such as dual magical maces and two-handed spears while preserving existing player progression and economy balance.
  • Led large-scale class rebalances, shifting from direct nerfs to gameplay-loop changes and alternative buffs to maintain player trust and long-term engagement.
  • Analyzed community sentiment, class usage trends, and monetization signals to guide balance decisions and manage meta shifts in a live environment.
  • Rebuilt the Talent system into a core progression pillar, introducing per-class trees, multi-source daily caps, and talents that modify skill behavior rather than flat stats.
Game Designer
Aigrind — Warspear Online
2017 – 2019
  • Designed seasonal events and dungeons for a live MMORPG with a regular update cadence.
  • Reworked dungeon structure and encounter pacing to reduce repetition across yearly content cycles and keep repeatable content feeling fresh over time.
  • Prepared implementation-ready design documentation and collaborated closely with programmers and artists to ship content under tight live deadlines.
Selected Systems
Talent System
Rebuilt the talent system into a core long-term progression pillar, introducing per-class and per-guild talent trees with multi-source, daily-capped progression. Designed talents to modify skill behavior instead of flat stats, enabling meaningful build diversity.
Competitive Guild Content
Co-designed the competitive guild raid system and fully owned encounter design. Developed seasonal raid showdowns with up to 15 difficulty tiers, leaderboard-based progression, staged mechanic escalation, and strong economy sinks through preparation demand.
Class Ecosystem & Live Balance
Managed live balance across a 20-class roster in a high-investment environment. Shifted balance strategy from direct nerfs to gameplay-loop adjustments and alternative buffs, preserving player trust while guiding meta evolution.
Live Content Design
Designed and iterated on seasonal events, dungeons, and repeatable content systems within a regular Live Ops cadence, maintaining long-term engagement through post-release tuning.
Catacombs (PvPvE Mode)
Designed a session-based PvPvE extraction mode combining PvE progression with high-risk PvP loss conditions, lobby registration, group-based hostility rules, timed extraction, and dedicated reward storage.
Non-Combat Guild Systems
Designed three parallel daily progression systems, each with a distinct gameplay loop, integrated with guild talent trees to deepen long-term engagement without increasing combat complexity.
Skills & Tools
Systems Design (Live Service / Live Ops)
Class Design & Balance (20-class MMORPG)
Game Economy & Monetization Systems
Progression Systems & Build Diversity
PvE / PvP Systems Design
Guild & Social Systems
Retention & Engagement Design
Feature Ownership (Concept to Release)
Cross-functional Collaboration (Design / Engineering / Art / UX)
Team Leadership & Mentorship
Live Content Delivery & Iteration
Internal Tools & Workflow Improvement
  • Confluence
  • Google Sheets (data tracking, balancing)
  • Figma
  • Redmine
  • MySQL Workbench
  • TortoiseSVN
  • Unity (hobby / prototyping)
  • Russian — Native
  • English — Professional working proficiency
Education
Saint Petersburg State University of Aerospace Instrumentation (SUAI)
Computer Science (unfinished degree)